A state of affairs involving a participant character on the highest attainable degree inside a recreation system who, for narrative or gameplay functions, reverts to an preliminary or considerably earlier state for the hundredth time describes a particular, recurring occasion. This may contain a lack of skills, expertise factors, or different development metrics, probably resetting the character to their baseline state. An instance might be a personality in a massively multiplayer on-line role-playing recreation (MMORPG) who has achieved the utmost degree and optimum gear, however as a consequence of a storyline aspect or in-game occasion, is compelled to start anew, retaining data and expertise however dropping measurable progress. This hypothetical one hundredth occasion suggests a sample of repeated regressions, maybe pushed by a cyclical narrative or recreation mechanic.
Such a recurring motif can maintain vital narrative weight, exploring themes of cyclical existence, the futility of progress, or the character of resilience and willpower. From a gameplay perspective, repeated regressions can supply alternatives for gamers to re-experience content material with new views, experiment with completely different character builds, or have interaction with evolving recreation mechanics. The historic context might relate to recurring narratives inside mythology, literature, or earlier video games, reflecting a broader human fascination with cycles of progress, loss, and rebirth. Repetition, particularly reaching a symbolic quantity like 100, may also serve to emphasise the theme or mechanic inside the recreation’s world.